using Engine;
using Engine.Graphics;

namespace Game
{
    public class TreasureGeneratorBlock : Block
    {
        public const int Index = 190;

        public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
        {
        }

        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
        }
    }
}
